Name | Race | Size | Class | Level | Alignment | Current XP | Xp to the Next Level |
---|---|---|---|---|---|---|---|
Arya Vulpes | Kitsune (Monstruous Humanoid) | Medium | Bard | 3 | Chaotic Neutral | 5025 | 6000 |
Atributos | Valor | Mod |
---|---|---|
Strength (STR) | 8 | -1 |
Dexterity (DEX) | 18 | +4 |
Constitution (CON) | 14 | +2 |
Intelligence (INT) | 10 | +0 |
Wisdom (WIS) | 10 | +0 |
Charisma (CHA) | 18 | +4 |
Total HP | HD | Mod | Feat | Race | Other |
---|---|---|---|---|---|
24 | 3d8 | +6 | 0 | 0 | 0 |
Movement | Fly | Swim | Climb | Dig |
---|---|---|---|---|
9m | 0 | 0 | 0 | 0 |
Senses |
---|
normal vision |
Initiative | DEX | Feat | Race | Class | Other |
---|---|---|---|---|---|
+8 | +4 | +4 | 0 | 0 | 0 |
Skill | Total | Rank | Mod | Trained | Class | Race | Other | Size |
---|---|---|---|---|---|---|---|---|
Acrobatics (DEX) | +12 | +3 | +4 | +3 | +0 | +2 | +0 | +0 |
Appraise (INT) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Bluff (CHA) | +10 | +3 | +4 | +3 | +0 | +0 | +0 | +0 |
Climb (STR) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Craft (INT) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Craft (INT) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Diplomacy (CHA) | +10 | +3 | +4 | +3 | +0 | +0 | +0 | +0 |
Disable Device (DEX) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Disguise (CHA) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Escape Artist (DEX) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Fly (DEX) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Handle Animal (CHA) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Heal (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Intimidate (CHA) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Arcana) (INT) | +7 | +3 | +0 | +3 | +1 | +0 | +0 | +0 |
Knowledge (Dungeoneering) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Engineering) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Geography) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (History) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Local) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Nature) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Nobility) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Planes) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Knowledge (Religion) (INT) | +1 | +0 | +0 | +0 | +1 | +0 | +0 | +0 |
Linguistics (INT) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Perception (WIS) | +6 | +3 | +0 | +3 | +0 | +0 | +0 | +0 |
Perform (Singing) (CHA) | +10 | +3 | +4 | +3 | +0 | +0 | +0 | +0 |
Perform (CHA) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Profession (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Profession (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Ride (DEX) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Sense Motive (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Sleight of Hand (DEX) | +10 | +3 | +4 | +3 | +0 | +0 | +0 | +0 |
Spellcraft (INT) | +6 | +3 | +0 | +3 | +0 | +0 | +0 | +0 |
Stealth (DEX) | +10 | +3 | +4 | +3 | +0 | +0 | +0 | +0 |
Survival (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Swim (STR) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Use Magic Device (CHA) | +4 | +0 | +4 | +0 | +0 | +0 | +0 | +0 |
Use Technological Device (INT) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
CA | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
18 | 10 | +4 | +4 | 0 | 0 | 0 |
Touch | Flat-Footed |
---|---|
14 | 14 |
Fortitude | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+3 | +2 | +0 | +0 | +1 | +0 |
Reflex | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+7 | +4 | +0 | +0 | +3 | +0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+3 | +0 | +0 | +0 | +3 | +0 |
BAB |
---|
+2 |
Melee | BAB | STR |
---|---|---|
+1 | +2 | -1 |
Ranged | BAB | DEX |
---|---|---|
+6 | +2 | +4 |
CMB | BAB | STR | Race | Class | Size | Other |
---|---|---|---|---|---|---|
+1 | +2 | -1 | +0 | +0 | +0 | +0 |
CMD | Base | BAB | STR | DEX | Race | Class | Size | Other |
---|---|---|---|---|---|---|---|---|
15 | 10 | +2 | -1 | +4 | +0 | +0 | +0 | +0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Light Crossbow | +6 | 1d6 | 19-20/x2 |
Range | Notes |
---|---|
30m | none |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Rapier | +6 | 1d6-1 | 18-20/x2 |
Range | Notes |
---|---|
melee | weapon finesse |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Touch | +1 | spell | x2 |
Range | Notes |
---|---|
touch | spell |
AC Item | Type | Ac Bonus | Skill penalty | Spell Failure | Weight | Properties |
---|---|---|---|---|---|---|
Chain Shirt | Light | 4 | -2 | 15% | 12,5kg | none |
Conditional Bonuses |
---|
teste |
Language |
---|
Common, Beastfolk |
Level | Feat |
---|---|
Bonus | Lose Natural Weapons: Magical Tail |
Bonus | Lose Kitsune Magic: Fox Shape |
1 | Improved Initiative |
3 | Weapon Finesse |
Class | Ability |
---|---|
Bard |
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. |
Bard |
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. |
Bard |
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components. Countersong (Su):At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. Distraction (Su):At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a non instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire Courage +1 bonus to attack and damage (Su):A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Inspire Competence +2 on one Skill check (Su):A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components. |
Bard |
Bards learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. |
Bard |
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill.
|
Bard |
At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. |
Race | Ability |
---|---|
Kitsune |
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely |
Kitsune |
Some talented kitsune take more naturally to shapeshifting than magic, and develop that gift. They gain Fox Shape (Pathfinder Player Companion: Dragon Empires Primer 5) as a bonus feat at 1st level, ignoring its prerequisites. This racial trait replaces kitsune magic. |
Kitsune |
Receive Magical Tail as a Bonus Feat 2/day Disguise Self, CL 3 |
Kitsune |
+2 racial bonus to Acrobatics |
Kitsune |
Armor Class19 (+6 DEX, +2 Size, +1 Natural Armor) Hit Points24 (3d8 + 6) Initiative:+10 (+6 DEX + 4 Improved Initiative) Speed40ft. (12m) STR6 (-2) DEX22 (+6) CON14 (+2) INT10 (+0) WIS10 (+0) CHA18 (+4) Saves:Fortitude +3 (+1 class, +2 CON) Reflexes +9 (+3 Class, +6 DEX) Will +3 (+3 Class) Base Attack Bonus +2Melee +2 (+2 BAB, -2 STR, +2 Size), Ranged +10 (+2 BAB, +6 DEX, +2 Size) CMB -1 (+2 BAB, -1 STR, -2 Size) CMD 13 (+2 BAB, -1 STR, +4 DEX, -2 Size, +10 Base) Senses:Low Light Vision Scent Languages:Common, Sylvan, unable to Speak Skills (trained):Acrobatics +12 (+3 Rank, +4 DEX, +3 Trained, +2 Racial) Bluff +10 (+3 Rank, +4 CHA, +3 Trained) Diplomacy +10 (+3 Rank, +4 CHA, +3 Trained) Knowledge (Arcane) +7 (+3 Rank, +0 INT, +1 Bardic Knowledge, +3 Trained) Perception +6 (+3 Rank, +0 WIS, +3 Trained) Perform +10 (+3 Rank, +4 CHA, +3 Trained) Sleight of Hand +10 (+3 Rank, +4 DEX, +3 Trained) Spellcraft +6 (+3 Rank, +0 INT, +3 Trained) Stealth +18 (+3 Rank, +4 DEX, +8 Size, +3 Trained) XP:4325 AttacksBite, +6, 1d3-2, 20/x2 Touch Spell, +2, per Spell, 20/x2 Ray Spell, +10, per Spell, 20/x2 DefensesArmor: None Shield: None |
Level | Class | Bonus | Total | CD |
---|---|---|---|---|
1 | 2 | +1 | 3/day | 15 |
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Domain/School/Bloodline |
---|
None |
Name | Weight | Location |
---|---|---|
Rapier | 1kg | Worn |
Chain Shirt | 1kg | Worn |
Winter Clothes | 1kg | Worn |
Light Crossbow | 1kg | Worn |
10 Bolts | 1kg | Worn |
Wallet (1GP, 4SP, 2CP) | 1kg | Worn |
2 sets of Winter Clothes | 1kg | Carried |
Winter Hat | 1kg | Carried |
Sleeping Bag | 1kg | Carried |
Starter Adventurer's Kit | 1kg | Carried |
Level | Spell Name |
---|---|
Cantrip | Mending |
Cantrip | Detect Magic |
Cantrip | Summon Instrument |
Cantrip | Prestidigitation |
Cantrip | Message |
Cantrip | Mage Hand |
1 | Cure Light Wounds |
1 | Charm Person |
1 | Hideous Laughter |
1 | Grease |
Race |
---|
Familiar sem mestre |
Size |
---|
Tiny |
Classe |
---|
Mago |
Level |
---|
4 |
Aligment |
---|
Neutro/Bom |
Current XP | next level |
---|---|
6425 | 10000 |
Atributos | Valor | Mod |
---|---|---|
Strength (STR) | 6 | -2 |
Dexterity (DEX) | 16 | 3 |
Constitution (CON) | 16 | 3 |
Intelligence (INT) | 20 | 5 |
Wisdom (WIS) | 10 | 0 |
Charisma (CHA) | 10 | 0 |
Total HP | HD | Mod | Other |
---|---|---|---|
30 | 4d6 | 12 | 0 |
Movement | Fly | Swim | Climb | Dig |
---|---|---|---|---|
4,5 | 0 | 6 | 0 | 0 |
Senses |
---|
low light vision, dark vision 60ft |
Initiative | DEX | Feat | Race | Class | Other |
---|---|---|---|---|---|
3 | 3 | 0 | 0 | 0 | 0 |
Armor Class | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
18 | 10 | 3 | 1 | 0 | 2 | 2 |
Touch | Flat-Footed |
---|---|
0 | 0 |
Fortitude | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
4 | 3 | 0 | 0 | 1 | 0 |
Reflex | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
4 | 3 | 0 | 0 | 1 | 0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
4 | 0 | 0 | 0 | 4 | 0 |
BAB |
---|
2 |
Melee | BAB | STR | Size | Other |
---|---|---|---|---|
2 | 2 | -2 | 2 | 0 |
Ranged | BAB | DEX | Size | Other |
---|---|---|---|---|
7 | 2 | 3 | 2 | 0 |
CMB | BAB | STR | Race | Class | Size | Other |
---|---|---|---|---|---|---|
-2 | 2 | -2 | 0 | 0 | -2 | 0 |
CMD | Base | BAB | STR | DEX | Race | Class | Size | Other |
---|---|---|---|---|---|---|---|---|
11 | 10 | 2 | -2 | 3 | 0 | 0 | -2 | 0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
0 | 0 | 0 | 0 |
Range | Notes |
---|---|
0 | 0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
0 |
Range | Notes |
---|---|
0 | 0 |
Range | Notes |
---|---|
0 | 0 |
AC Item | Type | Ac Bonus | Skill penalty | Spell Failure | Weight | Properties |
---|---|---|---|---|---|---|
Skill | Total | Rank | Mod | Trained | Other | Size |
---|---|---|---|---|---|---|
Acrobatics(DEX) | 3 | 0 | 3 | 0 | 0 | 0 |
Appraise (INT) | 5 | 0 | 5 | 0 | 0 | 0 |
Bluff (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Climb (STR) | -2 | 0 | -2 | 0 | 0 | 0 |
Craft (not determined) (INT) | 6 | 1 | 5 | 0 | 0 | 0 |
Craft (not determined) (INT) | 5 | 0 | 5 | 0 | 0 | 0 |
Craft (not determined) (INT) | 5 | 0 | 5 | 0 | 0 | 0 |
Diplomacy (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Disable Device (DEX) | 3 | 0 | 3 | 0 | 0 | 0 |
Disguise (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Escape Artist (DEX) | 3 | 0 | 3 | 0 | 0 | 0 |
Fly (DEX) | 10 | 3 | 3 | 0 | 0 | 4 |
Handle Animal (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Heal (WIS) | 0 | 0 | 0 | 0 | 0 | 0 |
Intimidate (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Arcana) (INT) | 9 | 4 | 5 | 0 | 0 | 0 |
Knowledge (Dungeoneering) (INT) | 7 | 2 | 5 | 0 | 0 | 0 |
Knowledge (Engineering) (INT) | 6 | 1 | 5 | 0 | 0 | 0 |
Knowledge (Geography) (INT) | 6 | 1 | 5 | 0 | 0 | 0 |
Knowledge (History) (INT) | 6 | 1 | 5 | 0 | 0 | 0 |
Knowledge (Local) (INT) | 7 | 2 | 5 | 0 | 0 | 0 |
Knowledge (Nature) (INT) | 7 | 2 | 5 | 0 | 0 | 0 |
Knowledge (Nobility) (INT) | 5 | 5 | 0 | 0 | 0 | |
Knowledge (Planes) (INT) | 7 | 2 | 5 | 0 | 0 | 0 |
Knowledge (Religion) (INT) | 8 | 3 | 5 | 0 | 0 | 0 |
Linguistics (INT) | 5 | 0 | 5 | 0 | 0 | 0 |
Perception (WIS) | 4 | 4 | 0 | 0 | 0 | 0 |
Perform (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Perform (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Perform (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Profession (WIS) | 0 | 0 | 0 | 0 | 0 | 0 |
Profession (WIS) | 0 | 0 | 0 | 0 | 0 | 0 |
Profession (WIS) | 0 | 0 | 0 | 0 | 0 | 0 |
Ride (DEX) | 3 | 0 | 3 | 0 | 0 | 0 |
Sense Motive (WIS) | 0 | 0 | 0 | 0 | 0 | 0 |
Sleight of Hand (DEX) | 3 | 0 | 3 | 0 | 0 | 0 |
Spellcraft (INT) | 9 | 4 | 5 | 0 | 0 | 0 |
Stealth (DEX) | 15 | 4 | 3 | 0 | 0 | 8 |
Survival (WIS) | 0 | 0 | 0 | 0 | 0 | 0 |
Swim (STR) | -2 | 0 | -2 | 0 | 0 | 0 |
Use Magic Device (CHA) | 0 | 0 | 0 | 0 | 0 | 0 |
Use Technological Device (INT) | 5 | 0 | 5 | 0 | 0 | 0 |
Languages |
---|
Commom, Salamandrês, Draconico, Celestial, Abissal, Sylvan, Elfico |
Conditional Bonuses |
---|
+2 de fortitude contra venenos |
Feats |
---|
|
Class Abilities |
---|
|
Race |
---|
|
Level | Class | Bonus | Total | CD |
---|---|---|---|---|
0 | none | none | at-will | |
1 | 3 | |||
2 | 2 | |||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Domain/School/Bloodline |
---|
Level | Spell Name |
---|---|
Cantrip/Orison | Todos |
1 |
|
2 |
|
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 |
Equipamentos |
---|
|
Notas |
---|
POSSE DO BARCOADOR CUSTOS OPERACIONAIS DO TIME (ESTADIA, ESTACIONAMENTO, MUNIÇÃO, EQUIPAMENTOS, ETC) DENTRO DO RAZOÁVEL AO FINAL DO CUMPRIMENTO DO CONTRATO, O VEÍCULO É DE POSSE DO GRUPO |
Name | Race | Size | Class | Level | Alignment | Current XP | Xp to the Next Level |
---|---|---|---|---|---|---|---|
Thorgon | Orc da Montanha, Licantropo (Urso) (Humanoid, Shapeshifter) | Medium | Barbarian (Invulnerable Rager) | 3 | Neutral | 5025 | 9000 |
Atributos | Valor | Mod |
---|---|---|
Strength (STR) | 20 | +5 |
Dexterity (DEX) | 10 | +0 |
Constitution (CON) | 18 | +4 |
Intelligence (INT) | 12 | +1 |
Wisdom (WIS) | 12 | +1 |
Charisma (CHA) | 6 | -2 |
Total HP | HD | Mod | Feat | Race | Other |
---|---|---|---|---|---|
38 | 3d12 | +12 | 0 | 0 | 0 |
Total HP | HD | Mod | Feat | Race | Other |
---|---|---|---|---|---|
40 | 3d12 | +12 | 0 | 0 | 6 |
Movement | Fly | Swim | Climb | Dig |
---|---|---|---|---|
12m | 0 | 0 | 0 | 0 |
Senses |
---|
Low Light Vision |
Scent |
Initiative | DEX | Feat | Race | Class | Other |
---|---|---|---|---|---|
+0 | +0 | +0 | 0 | 0 | 0 |
Skill | Total | Rank | Mod | Trained | Class | Race | Other | Size |
---|---|---|---|---|---|---|---|---|
Acrobatics (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Appraise (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Bluff (CHA) | -2 | +0 | -2 | +0 | +0 | +0 | +0 | +0 |
Climb (STR) | +11 | +3 | +5 | +3 | +0 | +0 | +0 | +0 |
Craft (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Craft (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Diplomacy (CHA) | -2 | +0 | -2 | +0 | +0 | +0 | +0 | +0 |
Disable Device (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Disguise (CHA) | -2 | +0 | -2 | +0 | +0 | +0 | +0 | +0 |
Escape Artist (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Fly (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Handle Animal (CHA) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Heal (WIS) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Intimidate (CHA) | +4 | +3 | -2 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Arcana) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Dungeoneering) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Engineering) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Geography) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (History) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Local) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Nature) (INT) | +7 | +3 | +1 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Nobility) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Planes) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Religion) (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Linguistics (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Perception (WIS) | +7 | +3 | +1 | +3 | +0 | +0 | +0 | +0 |
Perform (CHA) | -2 | +0 | -2 | +0 | +0 | +0 | +0 | +0 |
Perform (CHA) | -2 | +0 | -2 | +0 | +0 | +0 | +0 | +0 |
Profession (WIS) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Profession (WIS) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Ride (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Sense Motive (WIS) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Sleight of Hand (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Spellcraft (INT) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Stealth (DEX) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Survival (WIS) | +7 | +3 | +1 | +3 | +0 | +0 | +0 | +0 |
Swim (STR) | +5 | +0 | +5 | +0 | +0 | +0 | +0 | +0 |
Use Magic Device (CHA) | -2 | +0 | -2 | +0 | +0 | +0 | +0 | +0 |
Use Technological Device (INT) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
CA | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
12 | 10 | +0 | +0 | +2 | 0 | 0 |
Touch | Flat-Footed |
---|---|
10 | 12 |
CA | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
10 | 10 | +0 | +0 | +2 | 0 | -2 |
Touch | Flat-Footed |
---|---|
8 | 10 |
Fortitude | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+7 | +4 | +0 | +0 | +3 | +0 |
Reflex | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+1 | +0 | +0 | +0 | +1 | +0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+2 | +1 | +0 | +0 | +1 | +0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+3 | +1 | +0 | +0 | +2 | +0 |
BAB |
---|
+3 |
Melee | BAB | STR | SIZE | OTHER |
---|---|---|---|---|
+8 | +3 | +5 | +0 | +0 |
Ranged | BAB | DEX | SIZE | OTHER |
---|---|---|---|---|
+3 | +3 | +0 | +0 | +0 |
CMB | BAB | STR | Race | Class | Size | Other |
---|---|---|---|---|---|---|
+8 | +3 | +5 | +0 | +0 | +0 | +0 |
CMD | Base | BAB | STR | DEX | Race | Class | Size | Other |
---|---|---|---|---|---|---|---|---|
18 | 10 | +3 | +5 | +0 | +0 | +0 | +0 | +0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Greataxe | +9 | 3d6+7 | 20/x3 |
Range | Notes |
---|---|
Melee | Masterwork, Large |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Greataxe | +8 | 3d6+10 | 20/x3 |
Range | Notes |
---|---|
Melee | Masterwork, Large |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Greataxe | +11 | 3d6+9 | 20/x3 |
Range | Notes |
---|---|
Melee | Masterwork, Large |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Greataxe | +10 | 3d6+12 | 20/x3 |
Range | Notes |
---|---|
Melee | Masterwork, Large |
Conditional Bonuses |
---|
Quando em Rage, não pode usar perícias baseadas em INT, DEX ou CHA (exceto Acrobatics, Fly, Intimidate and Ride ) |
Language |
---|
Common, Orc |
Level | Feat |
---|---|
1 | Power Attack |
3 | A ser Escolhido |
Class | Ability |
---|---|
Barbarian |
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields) |
Barbarian |
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends. |
Barbarian |
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
|
Barbarian |
At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. |
Barbarian |
A barbarian’s base speed is faster than the norm for her race by 3m. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s base speed. |
Race | Ability | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Orc da Montanha |
Continua lutando mesmo com pontos de vida negativos |
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Orc da Montanha |
Sempre que isso for uma vantagem, é considerado de uma categoria de tamanho maior, como para empunhar armas ou manobras de combate ou testes de Intimidate, isso não muda seu alcance |
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Licantropo |
A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect. |
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Licantropo |
In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form. |
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Licantropo |
All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead. |
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Licantropo |
Armor Class18 (+1 DEX, -1 Size, +8 Natural Armor) (16 Raging) Touch: 10 (8 Raging) Flat Footed: 18 (16 Raging) Hit Points36 (3d12 + 15) (38 Raging) Initiative:+1 (+1 DEX) Speed12m (15m on animal form) STR23 (+6) DEX13 (+1) CON21 (+5) INT12 (+1) WIS12 (+1) CHA6 (-2) Saves:Fortitude +8 (+3 class, +5 CON) Reflexes +2 (+1 Class, +1 DEX) Will +2 (+1 Class, +1 WIS) (+4 Raging) Base Attack Bonus +2Melee +8 (+3 BAB, +6 STR, -1 Size), Ranged +3 (+3 BAB, +1 DEX, -1 Size) CMB +10 (+3 BAB, +6 STR, +1 Size) CMD 21 (+3 BAB, +6 STR, +1 DEX, +1 Size, +10 Base) Senses:Low Light Vision Scent Languages:Common, Orc, unable to Speak Skills (trained):Climb +12 (+3 Rank, +6 STR, +3 Trained) Intimidate +8 (+3 Rank, -2 CHA, +3 Trained, +4 Size) Knowledge (Nature) +7 (+3 Rank, +1 INT, +3 Trained) Perception +7 (+3 Rank, +1 WIS, +3 Trained) Survival +7 (+3 Rank, +1 WIS, +3 Trained) XP:5025
DefensesArmor: None Shield: None Damage Reduction: 10/Silver |
Level | Class | Bonus | Total | CD |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Domain/School/Bloodline |
---|
None |
Name | Weight | Location |
---|---|---|
Wallet (58GP) | 1kg | Worn |
Starter Adventurer's Kit | 1kg | Carried |
Level | Spell Name |
---|---|
Name | Race | Size | Class | Level | Alignment | Current XP | Xp to the Next Level |
---|---|---|---|---|---|---|---|
Vraan Ashtok | Irhar'Sidhe (Humanoid, Elf) | Medium | Sorcerer (Mago Bélico, Crossblooded [Impossible, Sage]) 1, Tinker 2 | 3 | Lawful Evil | 4600 | 6000 |
Atributos | Valor | Mod |
---|---|---|
Strength (STR) | 12 | +1 |
Dexterity (DEX) | 16 | +3 |
Constitution (CON) | 11 | +0 |
Intelligence (INT) | 20 | +5 |
Wisdom (WIS) | 10 | +0 |
Charisma (CHA) | 8 | -1 |
Total HP | HD | Mod | Feat | Race | Other |
---|---|---|---|---|---|
18 | 3d8 | +0 | +0 | +0 | +0 |
Movement | Fly | Swim | Climb | Dig |
---|---|---|---|---|
9m |
Senses |
---|
Dark vision 60ft, low light vision |
Initiative | DEX | Feat | Race | Class | Other |
---|---|---|---|---|---|
+3 | +3 | +0 | +0 | +0 | +0 |
Skill | Total | Rank | Mod | Trained | Class | Race | Other | Size |
---|---|---|---|---|---|---|---|---|
Acrobatics(DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Appraise (INT) | +5 | +0 | +5 | +0 | +0 | +0 | +0 | +0 |
Bluff (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Climb (STR) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Craft (Clockwork) (INT) | +11 | +3 | +5 | +3 | +0 | +0 | +0 | +0 |
Craft (Alchemy)(INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Craft (Tech. Device) (INT) | +6 | +1 | +5 | +0 | +0 | +0 | +0 | +0 |
Diplomacy (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Disable Device (DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Disguise (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Escape Artist (DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Fly (DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Handle Animal (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Heal (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Intimidate (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Arcana) (INT) | +11 | +1 | +5 | +3 | +2 | +0 | +0 | +0 |
Knowledge (Dungeoneering) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Engineering) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Geography) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Knowledge (History) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Local) (INT) | +5 | +0 | +5 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Nature) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Nobility) (INT) | +5 | +0 | +5 | +0 | +0 | +0 | +0 | +0 |
Knowledge (Planes) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Knowledge (Religion) (INT) | +9 | +1 | +5 | +3 | +0 | +0 | +0 | +0 |
Linguistics (INT) | +5 | +0 | +5 | +0 | +0 | +0 | +0 | +0 |
Perception (WIS) | +9 | +3 | +0 | +3 | +0 | +2 | +1 | +0 |
Perform (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Perform (CHA) | -1 | +0 | -1 | +0 | +0 | +0 | +0 | +0 |
Profession (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Profession (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Ride (DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Sense Motive (WIS) | -4 | +0 | +0 | +0 | +0 | -4 | +0 | +0 |
Sleight of Hand (DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Spellcraft (INT) | +11 | +1 | +5 | +3 | +2 | +0 | +0 | +0 |
Stealth (DEX) | +3 | +0 | +3 | +0 | +0 | +0 | +0 | +0 |
Survival (WIS) | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Swim (STR) | +1 | +0 | +1 | +0 | +0 | +0 | +0 | +0 |
Use Magic Device (CHA) | +3 | +1 | -1 | +3 | +0 | +0 | +0 | +0 |
Use Technological Device (INT) | +11 | +3 | +5 | +3 | +0 | +0 | +0 | +0 |
CA | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
16 | 10 | +3 | +3 | +0 | +0 | +0 |
Touch | Flat-Footed |
---|---|
13 | 13 |
Fortitude | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+0 | +0 | +0 | +0 | +0 | +0 |
Reflex | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+6 | +3 | +0 | +0 | +3 | +0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
+5 | +0 | +0 | +0 | +5 | +0 |
BAB |
---|
+1 |
Melee | BAB | STR | SIZE | OTHER |
---|---|---|---|---|
+2 | +1 | +1 | +0 | +0 |
Ranged | BAB | DEX | SIZE | OTHER |
---|---|---|---|---|
+4 | +1 | +3 | +0 | +0 |
CMB | BAB | STR | Race | Class | Size | Other |
---|---|---|---|---|---|---|
+2 | +1 | +1 | +0 | +0 | +0 | +0 |
CMD | Base | BAB | STR | DEX | Race | Class | Size | Other |
---|---|---|---|---|---|---|---|---|
15 | 10 | +1 | +1 | +3 | +0 | +0 | +0 | +0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Arma Longa Base | +5 | 4d6 | 20/x3 |
Range | Notes |
---|---|
60m | NMF1, 8 pontos de modificação, 6 balas |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Masterwork Spiked Gauntlet | +2 | 1d4+1 | 20/x2 |
Range | Notes |
---|---|
Melee | Masterwork |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Toque/Raio | +1/+4 | Spell | 20/x2 |
Range | Notes |
---|---|
Spell | Spell |
AC Item | Type | Ac Bonus | Skill penalty | Spell Failure | Weight | Properties |
---|---|---|---|---|---|---|
Masterwork Studded Leather Armor | Light | +3 | -0 | 15% | 10kg | Masterwork |
Conditional Bonuses |
---|
None |
Languages |
---|
Common and Elven. Celestial, Draconic, Goblin, Orc, and Sylvan. |
Level | Feat |
---|---|
Trait | Seeker |
Trait | Fate's Favored |
Trait | Well Provisioned Adventurer |
Trait | Magical Knack (Sorcerer) |
Bonus | Eschew Materials |
Bonus | Firearm Knack |
Bonus | Em Aberto |
1 | Additional Trait |
3 | Em Aberto |
Class | Ability |
---|---|
Sorcerer |
armaduras leves, armas simples e comuns. |
Sorcerer |
|
Sorcerer |
Magia bélica (Arquetipo para feiticeiro, mago e arcanista, muda o HD, TR, proficiencia em armas e armaduras e magias, cantrips): HD: d8; BBA: Médio; TR: Reflexos Alto. Proficiencias: armaduras leves, armas simples e comuns. Barreira (SLA): O conjurador dedica sua energia mágica para reduzir o dano recebido ou melhorar teste de resistência. Para cada slot de magia gasto, pode absorver uma quantidade de dano igual o modificador de habilidade chave ou receber +1 de bônus de competência (competence) em testes de resistência. Este efeito pode ser usado como ação livre ao ser atacado.
Raio (SLA): Como ação padrão (standard action) você canaliza sua magia para gerar um efeito de ataque de toque à distância, alcance longo (Long range). Causa 1d6 de dano de força (force) por nível do slot de magia + 1. O ataque é resolvido com nivel de conjurador + habilidade chave de conjuração. Não tem teste de resistência, mas aplica resistência mágica, usa uma ação de ataque. Movimentação (SLA): Como ação livre (free action) canaliza magia para movimentação. Para nível de slot de magia gasto + 1, ganha ou aumenta um tipo de deslocamento em 1,5m (5 ft) até o final do turno, escolha entre terra, voo (bom) ou natação. Slots adicionais podem ser gastos para aumentar a duração em 1 turno por nível do slot utilizado. |
Sorcerer | Impossible Bloodline |
Sorcerer | Wildblodded: Sage |
Sorcerer | Crossblooded |
Tinker |
É a Base para a Criação de Dispositivos Tecnológicos, Adicione o Nível de Tinker ao Nível Tecnológico para criar um dispositivo. |
Tinker |
O Tinker é adepto na criação de Itens e pode fazê-lo de forma mais rápida do que qualquer um. O Tinker pode fazer o teste de Craft para a criação ou reparo de um Item uma vez por dia, ao invés de uma vez por semana. Ele ainda deve passar 8 horas por dia trabalhando no item |
Tinker |
O Tinker é especialista em carregar tranqueiras que podem ser úteis, ao determinar sua capacidade de carga, faça isso como se a força dele fosse 5 pontos maior. |
Tinker |
O Tinker é um especialista em encontrar coisas úteis que podem ter sido descartadas por pessoas desatentas Um Tinker pode fazer um teste de Perception CD 15+nível tecnológico do item que ele quer criar. Um sucesso nesse teste, permite a ele encontrar materiais para a criação do item até o valor máximo de metade do nível de Tinker multiplicado por 50po. |
Race | Ability |
---|---|
Iron Elf |
–4 penalty on Sense Motive checks |
Iron Elf |
Darkvision 60 ft and low-light vision. |
Iron Elf |
For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), Irhar'Faer count as both humanoids and constructs. Irhar'Faer gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Irhar'Faer can never gain morale bonuses, and are immune to fear effects and all emotion-based effects |
Level | Class | Bonus | Total | CD |
---|---|---|---|---|
1 | 3 | +2 | 5/Day | 16 |
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Domain/School/Bloodline |
---|
Crossblooded: Sage and Impossible |
Name | Weight | Location |
---|---|---|
3x Cold Weather outfit | 1.5kg | Carried |
1x Ushanka | 0.5kg | Worn |
1x Tent | - | Carried |
Light Wooden Quickdraw Shield | - | Carried |
Masterwork Studded Leather Armor | - | Carried |
Arma de Fogo Longa, Base | - | Carried |
Backpack | - | Carried |
Masterwork Spiked Gauntlet | - | Carried |
Alchemist Fire | - | Carried |
Antitoxin | - | Carried |
Potion of Keen Senses | - | Carried |
3x Sunrods | - | Carried |
Bedroll | - | Carried |
5x chalk | - | Carried |
Climber's Kit | - | Carried |
Fishook | - | Carried |
Flint and Steel | - | Carried |
Mess Kit | - | Carried |
Pole, 3m | - | Carried |
Shovel | - | Carried |
Signal Whisle | - | Carried |
Silk Rope, 15m | - | Carried |
Trail Rations, 5 days | - | Carried |
Waterskin | - | Carried |
Ammo (30) | - | Carried |
Level | Spell Name |
---|---|
Cantrip | Detect Magic |
Cantrip | Prestidigitation |
Cantrip | Feather Fall |
Em construção
Race |
---|
Dwarf |
Size |
---|
Medium |
Classe |
---|
Alchemist (Gun Chemist/Mindchemist) |
Level |
---|
4 |
Aligment |
---|
Neutro/Bom |
Current XP | next level |
---|---|
6425 | 10000 |
Atributos | Valor | Mod |
---|---|---|
Strength (STR) | 10 | 0 |
Dexterity (DEX) | 14 | 2 |
Constitution (CON) | 14 | 2 |
Intelligence (INT) | 18 | 4 |
Wisdom (WIS) | 14 | 2 |
Charisma (CHA) | 8 | -1 |
Total HP | HD | Mod | Other |
---|---|---|---|
33 | 4d8 | 6 | 4 |
Movement | Fly | Swim | Climb | Dig |
---|---|---|---|---|
6m (20 ft) | 0 | 0 | 0 | 0 |
Senses |
---|
Darkvision, Stonecunning |
Initiative | DEX | Feat | Race | Class | Other |
---|---|---|---|---|---|
6 | 2 | 4 | 0 | 0 | 0 |
Armor Class | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
16 | 10 | 2 | 4 | 0 | 0 | 0 |
Touch | Flat-Footed |
---|---|
12 | 14 |
Fortitude | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
6 | 2 | 0 | 0 | 4 | 0 |
Reflex | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
6 | 2 | 0 | 0 | 4 | 0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
3 | 2 | 0 | 0 | 1 | 0 |
BAB |
---|
3 |
Melee | BAB | STR | Size | Other |
---|---|---|---|---|
3 | 3 | 0 | 0 | 0 |
Ranged | BAB | DEX | Size | Other |
---|---|---|---|---|
5 | 3 | 2 | 0 | 0 |
CMB | BAB | STR | Race | Class | Size | Other |
---|---|---|---|---|---|---|
3 | 3 | 0 | 0 | 0 | 0 | 0 |
CMD | Base | BAB | STR | DEX | Race | Class | Size | Other |
---|---|---|---|---|---|---|---|---|
15 | 10 | 3 | 0 | 2 | 0 | 0 | 0 | 0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Battle Axe | +3 | 1d8 | x3 |
Range | Notes |
---|---|
Melee | none |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Revolver | +6 | 2d6 | x2 |
Range | Notes |
---|---|
30m | Masterwork, 4 mod slots (unused) |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Touch (melee) | +3 | spell | x2 |
Range | Notes |
---|---|
spell | spell |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Touch (ranged) | +5 | spell | x2 |
Range | Notes |
---|---|
spell | spell |
AC Item | Type | Ac Bonus | Skill penalty | Spell Failure | Weight | Properties |
---|---|---|---|---|---|---|
Chain Shirt | Light | +4 | -2 | 20% | 12,5kg (25lbs) | none |
Skill | Total | Rank | Mod | Trained | Other | Size |
---|---|---|---|---|---|---|
Acrobatics(DEX) | 2 | 0 | 2 | 0 | 0 | 0 |
Appraise (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Bluff (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Climb (STR) | 0 | 0 | 0 | 0 | 0 | 0 |
Craft (not determined) (INT) | 8 | 4 | 4 | 0 | 0 | 0 |
Craft (not determined) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Craft (not determined) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Diplomacy (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Disable Device (DEX) | 2 | 0 | 2 | 0 | 0 | 0 |
Disguise (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Escape Artist (DEX) | 2 | 0 | 2 | 0 | 0 | 0 |
Fly (DEX) | 2 | 0 | 2 | 0 | 0 | 0 |
Handle Animal (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Heal (WIS) | 2 | 0 | 2 | 0 | 0 | 0 |
Intimidate (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Knowledge (Arcana) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Dungeoneering) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Engineering) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Geography) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (History) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Local) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Nature) (INT) | 8 | 4 | 4 | 0 | 0 | 0 |
Knowledge (Nobility) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Planes) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Knowledge (Religion) (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Linguistics (INT) | 6 | 2 | 4 | 0 | 0 | 0 |
Perception (WIS) | 6 | 4 | 2 | 0 | 0 | 0 |
Perform (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Perform (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Perform (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Profession (WIS) | 6 | 4 | 2 | 0 | 0 | 0 |
Profession (WIS) | 2 | 0 | 2 | 0 | 0 | 0 |
Profession (WIS) | 2 | 0 | 2 | 0 | 0 | 0 |
Ride (DEX) | 2 | 0 | 2 | 0 | 0 | 0 |
Sense Motive (WIS) | 4 | 2 | 2 | 0 | 0 | 0 |
Sleight of Hand (DEX) | 2 | 0 | 2 | 0 | 0 | 0 |
Spellcraft (INT) | 4 | 0 | 4 | 0 | 0 | 0 |
Stealth (DEX) | 6 | 4 | 2 | 0 | 0 | 0 |
Survival (WIS) | 6 | 4 | 2 | 0 | 0 | 0 |
Swim (STR) | 0 | 0 | 0 | 0 | 0 | 0 |
Use Magic Device (CHA) | -1 | 0 | -1 | 0 | 0 | 0 |
Use Technological Device (INT) | 8 | 4 | 4 | 0 | 0 | 0 |
Languages |
---|
Common, Dwarven, Giant, Gnome, Goblin, Orc, Terran, and Undercommon. |
Conditional Bonuses |
---|
|
Feats |
---|
|
Class Abilities |
---|
|
Race |
---|
|
Level | Class | Bonus | Total | CD |
---|---|---|---|---|
0 | none | none | at-will | |
1 | 3 | 1 | 4 | 15 |
2 | 1 | 1 | 2 | 16 |
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Domain/School/Bloodline |
---|
Level | Spell Name |
---|---|
Cantrip/Orison | |
1 |
|
2 |
|
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 |
Equipamentos |
---|
|
Notas |
---|
Name | Race | Size | Class | Level | Alignment | Current XP | Xp to the Next Level |
---|---|---|---|---|---|---|---|
Taclai | Forjado (Construct) | Medium | Oracle | 3 | Chaotic Neitral | 4600 | 6000 |
Atributos | Valor | Mod |
---|---|---|
Strength (STR) | 12 | 1 |
Dexterity (DEX) | 10 | 0 |
Constitution (CON) | - | - |
Intelligence (INT) | 16 | 3 |
Wisdom (WIS) | 13 | 0 |
Charisma (CHA) | 16 | 3 |
Total HP | HD | Mod | Feat | Race | Other |
---|---|---|---|---|---|
43 | 3d8 | - | 5 | 20 | 0 |
Movement | Fly | Swim | Climb | Dig |
---|---|---|---|---|
6m |
Senses |
---|
Dark vision 60ft, low light vision |
Initiative | DEX | Feat | Race | Class | Other |
---|---|---|---|---|---|
4 | 0 | 4 | 0 | 0 | 0 |
Skill | Total | Rank | Mod | Trained | Class | Race | Other | Size |
---|---|---|---|---|---|---|---|---|
Acrobatics(DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Appraise (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Bluff (CHA) | 9 | 3 | 3 | 3 | 2 | -2 | 0 | 0 |
Climb (STR) | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Craft (Clockwork) (INT) | 8 | 2 | 3 | 3 | 0 | 0 | 0 | 0 |
Craft (Alchemy)(INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Craft (Tech. Device) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Diplomacy (CHA) | 1 | 0 | 3 | 0 | 0 | -2 | 0 | 0 |
Disable Device (DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Disguise (CHA) | 6 | 2 | 3 | 3 | 0 | -2 | 0 | 0 |
Escape Artist (DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Fly (DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Handle Animal (CHA) | -1 | 0 | 3 | 0 | 0 | -4 | 0 | 0 |
Heal (WIS) | 4 | 1 | 0 | 3 | 0 | 0 | 0 | 0 |
Intimidate (CHA) | 10 | 2 | 3 | 3 | 2 | 0 | 0 | 0 |
Knowledge (Arcana) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Dungeoneering) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Engineering) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Geography) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (History) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Local) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Nature) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Nobility) (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Knowledge (Planes) (INT) | 10 | 2 | 3 | 3 | 0 | 2 | 0 | 0 |
Knowledge (Religion) (INT) | 8 | 2 | 3 | 3 | 0 | 0 | 0 | 0 |
Linguistics (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
Perception (WIS) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Perform (CHA) | 1 | 0 | 3 | 0 | 0 | -2 | 0 | 0 |
Perform (CHA) | 1 | 0 | 3 | 0 | 0 | -2 | 0 | 0 |
Profession (WIS) | 4 | 1 | 0 | 3 | 0 | 0 | 0 | 0 |
Profession (WIS) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Ride (DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sense Motive (WIS) | 5 | 2 | 0 | 3 | 0 | 0 | 0 | 0 |
Sleight of Hand (DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Spellcraft (INT) | 11 | 3 | 3 | 3 | 0 | 2 | 0 | 0 |
Stealth (DEX) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Survival (WIS) | 4 | 1 | 0 | 3 | 0 | 0 | 0 | 0 |
Swim (STR) | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Use Magic Device (CHA) | 1 | 0 | 3 | 0 | 0 | -2 | 0 | 0 |
Use Technological Device (INT) | 3 | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
CA | Base | DEX | Armor | Natural | Size | Other |
---|---|---|---|---|---|---|
16 | 10 | 0 | 4 | 2 | 0 | 0 |
Touch | Flat-Footed |
---|---|
10 | 16 |
Fortitude | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
1 | - | 0 | 0 | 1 | 0 |
Reflex | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
1 | 0 | 0 | 0 | 1 | 0 |
Will | Mod | Feat | Race | Class | Other |
---|---|---|---|---|---|
3 | 0 | 0 | 0 | 3 | 0 |
BAB |
---|
2 |
Melee | BAB | STR | SIZE | OTHER |
---|---|---|---|---|
3 | 2 | 1 | 0 | 0 |
Ranged | BAB | DEX | SIZE | OTHER |
---|---|---|---|---|
2 | 2 | 0 | 0 | 0 |
CMB | BAB | STR | Race | Class | Size | Other |
---|---|---|---|---|---|---|
3 | 2 | 1 | 0 | 0 | 0 | 0 |
CMD | Base | BAB | STR | DEX | Race | Class | Size | Other |
---|---|---|---|---|---|---|---|---|
13 | 10 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Heavy Mace | 3 | 1d8+1 | 20/x2 |
Range | Notes |
---|---|
melee | none |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Toque | 3 | spell | 20/x2 |
Range | Notes |
---|---|
spell | spell |
Attack | To Hit | Damage | Dec |
---|---|---|---|
Raio | 2 | spell | 20/x2 |
Range | Notes |
---|---|
spell | spell |
AC Item | Type | Ac Bonus | Skill penalty | Spell Failure | Weight | Properties |
---|---|---|---|---|---|---|
Chain Shirt | Light | 4 | -2 | 15% | 12,5kg | none |
Conditional Bonuses |
---|
None |
Language |
---|
Common, não escolhido, não escolhido, não escolhido |
Level | Feat |
---|---|
1 | Spell Focus: Conjuration |
3 | Improved Initiative |
Class | Ability |
---|---|
Oracle |
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies. |
Oracle |
Your heart is cursed with the pull of the Abyss. You cannot cast spells with the good or lawful descriptors, nor can you summon good or lawful creatures. Good and lawful creatures instinctively distrust you, and you take a –4 penalty on all Diplomacy checks against such creatures. You gain a +2 bonus on all Bluff and Intimidate checks. Diplomacy is not a class skill for you, but Bluff or Intimidate (choose one) is. At 5th level, you gain a +4 bonus to all saving throws against fear effects. At 10th level, you gain immunity to poison. At 15th level, any weapon you wield is treated as chaotic and evil for the purposes of overcoming damage reduction. |
Oracle | |
Oracle |
Defy Elements (Ex): Choose one energy type (acid, cold, fire, electricity, or sonic). You gain resistance 5 to the selected energy type. At 5th level and every 5 levels thereafter, you can choose an additional energy type for which to gain resistance 5, or you can choose a previously chosen energy type and increase that resistance by 5 (to a maximum resistance of 20 for any one energy type). |
Oracle |
Oracles learn a number of orisons, or 0-level spells, as noted on Table 2–6 under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. |
Race | Ability |
---|---|
Forjado |
O Diabólico:Essa build é criada por construtores que fazem pactos durante a criação da build Construção de outro mundo (Habilidade Primária): Você recebe um bônus de +2 em Knowledge (Planes) e Spellcraft, pois foi fundido com conhecimentos de outros mundos, além disso, seu corpo é maculado com influência demoníaca. Função Diabólica (Habilidade Secundária): Escolhe uma das seguintes opções: Natureza Arcana:Você ganha magias adicionais como se seu atributo de conjuração fosse 2 pontos maior |
Forjado |
Vulneravel a eletricidade (+50% de dano e fica staggered), Vulneravel a Critical Hits, Vulneravel a efeitos e habilidades de Rust, Sem empatia, -2 em testes de carisma (exceto Intimidation), -4 em Handle Animal, Não são imunes a efeitos de ação mental ou dreno de habilidade ou dano de habilidade nos atributos mentais. |
Forjado |
|
Level | Class | Bonus | Total | CD |
---|---|---|---|---|
1 | 4 | 1 | 5/Day | 14 |
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 |
Domain/School/Bloodline |
---|
Especializada: Conjuração |
Excluídas: Necromancia, Encantamento |
Name | Weight | Location |
---|---|---|
Heavy Mace | 1kg | Worn |
Chain Shirt | 1kg | Worn |
Wallet (68po) | 1kg | Worn |
Level | Spell Name |
---|---|
Cantrip | Detect Magic |
Cantrip | Guidance |
Cantrip | Virtue |
Cantrip | Bleed |
Cantrip | Vigor |
1 | Burning Disarm |
1 | Doom |
1 | Deathwatch |
1 | Entropic Shield |
20 (-4 Size, +14 Natural)
95(12d10 + 40)
same as the pilot
60ft. (18m), 60km/h, cannot run
35 (+12)
None
None
None
None
None
Fortitude +4
Reflexes same as pilot fly test
Will None
Light Cannon, gunner attack bonus, 4d8 damage, 100ft (30m), dec 20/x2
Hardness 10
3m wide, 6m long
Light Load (full movement): 3192kg
Medium Load (12m flight, 40km/h): 6396kg
Heavy Load (9m flight, 30km/h): 9600kg
8h/day
2min to start
Move up to twice speed, consumes 2h/ of activation time, lasts 1h