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Svokalor

Svokalor

Pathfinder 1e 🟢 ATIVO

Arcanist 15 (Nível Total: 15)

XP ATUAL: 570.000 XP PRÓXIMO NÍVEL (Nível 16): 850.000 XP Progresso: 0% (Faltam 280.000 XP)
RAÇA Kobold
TENDÊNCIA Neutro
DIVINDADE -
TAMANHO Pequeno (+1)
Atributos de Habilidade Clique em "Ver Bônus"
Força
6 -2
Base: 10 | Racial: -4 | Outros Efetivos: +0
Destreza
18 +4
Base: 12 | Racial: +2 | Outros Efetivos: +4
Constituição
10 +0
Base: 12 | Racial: -2 | Outros Efetivos: +0
Inteligência
27 +8
Base: 18 | Racial: +0 | Outros Efetivos: +9
Sabedoria
9 -1
Base: 9 | Racial: +0 | Outros Efetivos: +0
Carisma
14 +2
Base: 14 | Racial: +0 | Outros Efetivos: +0
Defesas
Pontos de Vida (PV)
55
15d6
Classe de Armadura (CA)
TOTAL 18
TOQUE 15
SURPRESA 14
Base 10 + Arm (+0) + Esc (+0) + Des (+4) + Tam (+1) + Nat (+3) + Defl (+0) + Var (+0)
Testes de Resistência (Saves)
Fortitude +8 Base: +5 | CON: +0 | Var: +3
Reflexos +12 Base: +5 | DES: +4 | Var: +3
Vontade +11 Base: +9 | SAB: -1 | Var: +3
Redução Dano (RD)
-
Resist. Magia (RM)
26
CMB (Manobra de Ataque - PF1e) +4 BBA (+7) + FOR (+-2) + TAM (-1) + VAR (+0)
Ofensiva & Mobilidade
Deslocamento
9m
Iniciativa TOTAL: +4
MOD. DES +4
VARIADOS +0
Bônus Base de Ataque (BBA) & Ataques
BBA TOTAL +7/+2
CORPO A CORPO +6/+1 BBA + FOR + TAM
À DISTÂNCIA +12/+7 BBA + DES + TAM
CMD (Defesa de Manobra - PF1e) 18 10 + BBA (+7) + FOR (+-2) + DES (+4) + TAM (-1) + VAR (+0)
Perícias Clique em "Ver Bônus"
Perícia Classe Atrib. Mod. Grad. Outros TOTAL Auditoria
Avaliação Arcanist INT +8 6 +0 +14
Oficios Alquimia Arcanist INT +8 1 +0 +9
Oficios Armas Arcanist INT +8 1 +0 +9
Oficios Armaduras Arcanist INT +8 1 +0 +9
Oficios Couro Arcanist INT +8 1 +0 +9
Oficios Joias Arcanist INT +8 1 +0 +9
Oficios Arquearia Arcanist INT +8 1 +0 +9
Oficios Livros Arcanist INT +8 1 +0 +9
Oficios Relojoaria Arcanist INT +8 1 +0 +9
Oficios Roupas Arcanist INT +8 1 +0 +9
Oficios Carpintaria Arcanist INT +8 1 +0 +9
Oficios Caligrafia Arcanist INT +8 1 +0 +9
Oficios Tatuagem Arcanist INT +8 1 +0 +9
Oficios Armadilhas Arcanist INT +8 1 +2 +11
Fly Arcanist DES +4 10 +0 +14
Conhecimento Arcano Arcanist INT +8 15 +0 +23
Conhecimento História Arcanist INT +8 15 +0 +23
Conhecimento Masmorras Arcanist INT +8 1 +0 +9
Conhecimento Engenharia Arcanist INT +8 1 +0 +9
Conhecimento Geografia Arcanist INT +8 1 +0 +9
Conhecimento Local Arcanist INT +8 1 +0 +9
Conhecimento Natureza Arcanist INT +8 1 +0 +9
Conhecimento Nobreza Arcanist INT +8 15 +0 +23
Conhecimento Planos Arcanist INT +8 15 +0 +23
Conhecimento Religião Arcanist INT +8 1 +0 +9
Linguistica Arcanist INT +8 15 +0 +23
Spellcraft Arcanist INT +8 15 +0 +23
Perception SAB -1 10 +2 +11
Usar Instrumento Mágico Arcanist CAR +2 15 +0 +17
Idiomas Conhecidos
Draconic Racial
Common Racial, int
Dwarven Racial, int
Gnome Racial, int
Undercommon Racial, int
Abyssal Headband of Vast Intellect +6
Aklo Headband of Vast Intellect +6
Aquan Headband of Vast Intellect +6
Auran Headband of Vast Intellect +6
Celestial Headband of Vast Intellect +6
Elven Headband of Vast Intellect +6
Giant Headband of Vast Intellect +6
Goblin Headband of Vast Intellect +6
Gnoll Headband of Vast Intellect +6
Halfling Headband of Vast Intellect +6
Ignan Headband of Vast Intellect +6
Infernal Headband of Vast Intellect +6
Orc Headband of Vast Intellect +6
Sylvan Headband of Vast Intellect +6
Terran Headband of Vast Intellect +6
Talentos
  • Eschew Materials Talento de Nivel 1 • Nível 1
  • Craft Woundrous Item Talento de Nivel 3 • Nível 3
  • Craft Construct Talento de Nivel 5 • Nível 5
  • Forge Ring Talento de Nivel 7 • Nível 7
  • Spell Mastery Talento de Nivel 9 • Nível 9
    Spell Mastery spells:
    1: Fly (3)
    2: Invisibility (2)
    3: Magic Missile (1)
    4: Dimension Door (4)
    5: Knock (2)
    6: Mage Hand (0)
  • Leadership Talento de Nivel 11 • Nível 11
    Leadership Score
  • Persistent Spell Talento de nivel 13 • Nível 13
    Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its first saving throw. A persistent spell uses up a spell slot two levels higher than the spell’s actual level. Spells that do not require a saving throw to resist or lessen the spell’s effect do not benefit from this feat.
  • Piercing Spell Nível 15
    When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR. A piercing spell uses up a spell slot one level higher than the spell’s actual level.
Traços Raciais & Características de Classe
Traços Raciais:
  • Visão no Escuro, 18m
  • Light Sensitivity: Kobolds are dazzled as long as they remain in an area of bright light.
  • Crafty: Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Características de Classe:
  • Arcanist: Arcanist Exploit, Arcane Discovery: Knowledge is Power: Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks (CMB) and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects.
  • Arcanist: Arcane Reservoir: An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
  • Arcanist: Cantrips: Arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table 1–2. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.
  • Arcanist: Consume Spells: At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.
  • Arcanist: Arcanist Exploit, Armored Mask: By expending 1 point from her arcane reservoir as a standard action, the arcanist grants herself an effective illusion of armor. She gains the benefits of mage armor with a caster level that’s equal to her arcanist level and appears to be wearing light or medium armor of whatever design she chooses when activating this ability. At any time while this effect is active, she can expend 1 additional point from her arcane reservoir as an immediate action to also gain the benefits of shield of faith with a caster level equal to her arcanist level.
  • Arcanist: Item Crafting: Craft Magic Arms and Armor
  • Arcanist: Arcanist Exploit, Counterspell: By expending 1 point from her arcane reservoir, the arcanist can attempt to counter a spell as it is being cast. She must identify the spell being cast as normal. If she successfully does so, the arcanist can attempt to counter the spell as an immediate action and by expending an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell, the arcanist must attempt a dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, she can instead expend an available arcanist spell slot of the same level, and she receives a +5 bonus on the dispel check. Counterspelling in this way does not trigger any feats or other abilities that normally occur when a spellcaster successfully counters a spell.
  • Arcanist: Arcanist Exploit, Potent Magic: Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.
  • Arcanist: Greater Arcanist Exploit, Greater Counterspell: Whenever the arcanist uses the counterspell exploit, she can expend any arcanist spell slot of the same level or greater than the spell to be countered (instead of the spell level +1). The arcanist must have the counterspell exploit to select this exploit.
  • Arcanist: Arcanis Exploit, Spell Resistance: The arcanist can grant herself spell resistance for a number of rounds equal to her Charisma modifier (minimum 1) as a standard action by expending 1 point from her arcane reservoir. This spell resistance is equal to 6 + her arcanist level and cannot be suppressed, but it can be ended as a free action on her turn.
  • Arcanist: Greater Arcanist Exploit, Greater Spell Resistance: Whenever the arcanist uses the spell resistance exploit, the spell resistance is equal to 11 + the arcanist’s level. The arcanist must have the spell resistance exploit to select this exploit.
Espaços de Conjuração
Espaços Diários & CD por Nível:
1º Nível
6 /dia
CD 19
2º Nível
6 /dia
CD 20
3º Nível
6 /dia
CD 21
4º Nível
6 /dia
CD 22
5º Nível
5 /dia
CD 23
6º Nível
5 /dia
CD 24
7º Nível
4 /dia
CD 25
Magias Conhecidas & Magias Decoradas
Magias Decoradas / Preparadas:

9: Acid Splash,Arcane Mark,Mage Hand,Detect Magic,Read Magic, Ghost Sound, Jolt, Ray of Frost, Mending
5: Secluded Grimoire (10po),Silent Image,Magic Missile,Grease,Arcane Pocket (10po)
5: Create Pit, Scorching Ray (40po), Invisibility, Make Whole (40po), Knock (40po)
4: FireballFly (90po), Ray of Exhaustion (90po), Phanton Steed
4: Dimension Door,Secure Shelter (160po), Acid Pit (160po), Confusion
4: Teleporte (500 po), Baleful Polymorph (500po), Wall of Stone, Fabricate
3: Chain Lightning, Dispel Magic GReater, Disintegrate
2: Limited Wish, Plane Shift

Grimório / Magias Conhecidas:
  • 0: (17 pages) Acid Splash, Haunted Fey Aspect, Sotto Voce, Arcane Mark, Jolt, Spark, Bleed, Light, Touch of Fatigue, Breeze, Mage Hand, Vacuous Vessel, Chamaleon Scales, MendingOath of Anonymity, Dancing Lights, Message, Daze, Open/Close, Detect Fiendish Presence, Penumbra, Detect Magic, Prestidigitation, Detect Poison, Ray of Frost, Disrupt Undead, Read Magic, Drench, Resistance, Flare, Root, Ghost Sound, Scoop, Grasp, Scrivener's Chant
  • 1: (16 pages) Enlarge Person, Silent Image, Color Spray, Comprehend languages, Mount, Grease, Shield, Crafter's Fortune, Feather Fall, Vanish, Magic Missile, Ear Pircing Scream, Unseen Servant, Secluded Grimoire (10po), Arcane Pocket (10po), Floating disk (10po), Summon Monsters 1 (10po),
  • 2: (24 pages) Mirror Image, Invisibility, Create Pit, Web, Rope trick (40po), Pyrotechnics (40po), Levitate (40po), Ant Haul, Communal (40po), Command Undead (40po), Scorching Ray (40po), Fire Sneeze (40po), Make Whole (40po), Knock (40po),
  • 3:(42 pages) Fireball, Phanton Steed, Sleet Storm, Dispel Magic, Shrink Item (90po), Slow (90po), Greater Magic Weapon (90po), Haste (90po), Fly (90po), Ray of Exhaustion (90po), Force Punch (90po), Mad Monkeys (90po), Resist Energy, comunal (90po), Ablative Sphere (90po),
  • 4: (44 pages) Enervation, Confusion, Dimension Door, Stone Shape, Animate Dead (160po), Resilient Sphere (160po), Ball Lightning (160po), Secure Shelter (160po), Acid Pit (160po), Globe of Invulnerability, Lesser (160po), Remove Curse (160po),
  • 5: (25 pages) Permanency, Fabricate, Teleporte (500 po), Baleful Polymorph (500po), Wall of Stone,
  • 6: (24 pages) Chain Lightning, Dispel Magic, Greater, Disintegrate, Wall of Iron,
  • 7:(21 pages) Forcecage, Limited Wish, Plane Shift,
Equipamentos Guardados & Carga
Peso Total: 0,0 Kg/Lbs
Tattoo, Caster's Qtd: 1
1/dia aplica magia silenciosa e magia sem gestos a uma magia conjurada
Cyclops Helm Qtd: 1
Local: handy haversack
Slots & Itens Equipados (11 Slots Corporais)
1 Cabeça (Head) Tiaras, elmos, chapéus, filactérios
Headband of Vast Intellect +6
dá graduações para Linquistica, Conhecimento História e Conhecimento Nobreza e realeza
1 Rosto/Olhos (Face/Eyes) Lentes oculares, óculos, máscaras, terceiros olhos
— Nenhum item equipado —
1 Garganta (Throat) Amuletos, broches, medalhões, colares, periapts, escaravelhos, torcs
Amulet of Natural Armor +2
1 Ombros (Shoulders) Capas, mantos, xales
Cloak of resistance +3
1 Torso Camisas, coletes, túnicas, vestimentas
— Nenhum item equipado —
1 Corpo (Body) Armaduras, robes
— Nenhum item equipado —
1 Cintura (Waist) Cintos, faixas, gibões
Belt of Incredible Dexterity +4
1 Braços (Arms) Braceletes, braçadeiras
— Nenhum item equipado —
1 Mãos (Hands) Luvas, manoplas
— Nenhum item equipado —
Anéis (Rings) Até 2 anéis ativos
2 / 2 Anéis
Ring of Sustenance
Ring of Feather Falling
1 Pés (Feet) Botas, sapatos, sandálias, sapatilhas
— Nenhum item equipado —
Sem Slot (Slotless) Itens ativos que não ocupam slot corporal (Pedras Ioun, etc.)
Blessed Book
Tranveler's anytool Qtd: 2 •
Handy Haversack
Kitharodian Pen
Cyclops Helm, Tattoo